A few people won't be able to see the game for what it really is, which is a shame, as Agent 47's latest set of jobs are by far his best yet. It's possible that the M16 was intended to appear for the Guards faction but was cut, although it is most likely a form of creative license.Blood Money might just be the best of the bunch, with depth way beyond that of any other action game released this year, sleek presentation and some of the best levels ever created in a video game.
This is the only level in the entire series where two different enemy factions are shown to be working in an alliance against the player, these being the Guards and the Colombians.Executing Guards with the police baton delivers a custom animation where the Son thwacks the guard across the face several times.Executing a Colombian with the police baton seems to be buggy.It could possibly be because there is no sprite for The Son executing a enemy that is leaning against the wall with the mask on. For some reason, when executing a enemy while they are leaning against the wall, The Son doesn't have his ski-mask on.It is one of the two levels where The Son can't use any of his abilities, the other being Apocalypse.There is a newspaper article available in this level in the intro, which counts towards the EXTRA! EXTRA! READ ALL ABOUT IT! achievement.The enemies will not attack until the ski-mask is put on.The Aubrey Mask does provide Jacket with a Double Barrel in the Level Editor, however. The Richter, Carl, and Dennis masks from the first game all have a similar effect on Jacket, the Richter mask in particular being the only mask to provide Jacket with a firearm at the start of every level in Hotline Miami.Beard can choose a weapon from the start of each of his levels, Pardo can start with a Shotgun in the trunk of his car in Homicide, Jake can be given an improvised Nail Gun if he wears the Irvin Mask in each of his levels, and the Henchman starts with a Silenced Heavy Pistol in No Mercy. Other characters that start with firearms are Beard, Detective Pardo, the Henchman, and Jake.This is one of many levels to allow you to have a gun from the start in Hotline Miami 2: Wrong Number.
The level is split in 3 parts: the lobby with the guards, and two large office areas which feature both guards and Colombians. The Son takes the Mendoza and starts the level, while his allies take the Uzi and Shotgun and run off to the next few sections. The Son and his henchmen put on ski-masks and begin their robbery. After entering the building and walking closer to the desks, the henchman carrying the duffel bag suddenly drops it, revealing a Shotgun, Uzi and Mendoza inside the bag. The scene starts with The Son and his allies entering the building with a large duffel bag. After the toast the Son and his henchmen leave the Russian Mafia HQ in a van. The Son and two of his henchmen make a toast about the Son's new plan that will make them rich and make the Colombians fear them.